Tabletop World

Board Game Accessories That Are Actually Worth It

The upgrades that genuinely improve play, from metal coins to playmats and dice towers, with honest notes on what to skip and where to spend.

Upgraded game accessories including coins, dice, and a playmat
Photograph via Unsplash

I have a drawer at home that I think of as the accessory graveyard. It's full of upgrades I bought in a flush of enthusiasm and used exactly once: the fancy dice tray that didn't fit any of my games, the deck box for a game I sold months later, the tokens that looked stunning online and felt fiddly in hand. That drawer taught me more about accessories than any review ever did.

So I'm going to be the skeptic here, because I think most "essential" accessory lists are really shopping lists. The truth is that a small number of upgrades genuinely make play better, a few are pure indulgence that's worth it if you have the money, and a lot of them solve problems you don't have. Let me sort them honestly.

The upgrades that pay for themselves#

These are the accessories I'd actually call worthwhile, because they fix recurring friction across many different games. That last part is the key. An upgrade that helps once isn't worth a drawer; an upgrade that helps every single session is.

  • A neoprene playmat. This is the one I recommend most. A soft mat quiets the table, makes cards easy to pick up with one hand, and stops dice from skittering off the edge. It instantly makes any game feel nicer to play, and it works with everything you own.
  • Card sleeves, for the right games. Sleeves protect cards you shuffle constantly and make worn decks shuffle smoothly again. They're not for every game, but for card-heavy titles they're a real quality-of-life win. Our guide on how to sleeve board game cards covers which games actually need them.
  • Good storage trays. A tray that cuts your setup from ten minutes to one earns its place fast, especially for a game you play often.
  • A small bag of generic tokens or a scorepad refill. Cheap, endlessly useful, and they quietly save you when a component goes missing.

Notice what these have in common. None of them are flashy. They remove small irritations you stopped noticing because you'd accepted them as part of the hobby. That's the signature of an accessory worth buying.

My test for any accessory is simple: does it fix something that annoys me at least once every time I play? If the honest answer is no, it goes back on the shelf, however pretty it looks.

The luxuries that are worth it, if you want them#

Some accessories don't improve how a game plays at all. They improve how it feels, and I refuse to pretend that doesn't matter. Tabletop gaming is a sensory hobby, and a satisfying clink or a weighty piece is a small, real joy. Just be honest with yourself that you're buying delight, not function.

Metal coins are the classic example. They turn a stack of flimsy cardboard chits into something that feels like actual currency, and dropping a handful of them into a pot is genuinely pleasing. They do nothing for the game's balance or speed. That's fine. If a game you love uses money and you'll play it for years, treat yourself.

The same logic covers upgraded resource tokens, painted figures replacing plain plastic, and premium dice. They're luxuries, and luxuries are allowed. My only rule is to spend them on the games that have proven themselves in your collection, the ones you'd be sad to lose. Pouring money into upgrades for a game you've played twice is how my graveyard drawer filled up.

The accessories I'd tell you to skip#

Now the honest part. A good chunk of the accessory market exists to sell you solutions to non-problems, and a few items I'd actively steer most people away from.

  1. The dice tower, for most games. Towers look great and they do prevent dice flying off the table, but unless you play dice-heavy games or have a serial dice-launcher in your group, a soft playmat solves the same problem for less money and less table space.
  2. Single-game branded accessories. A deck box or insert made for exactly one title locks your money into one game. If you ever move that game on, the accessory is dead weight. Generic options keep their value across your whole shelf.
  3. Elaborate dice trays you already own a substitute for. A mat, a bowl, or a box lid catches dice perfectly well. A dedicated tray is rarely worth the drawer space.
  4. Card holders and stands for games that don't strain your hands. Useful for huge hands of cards or for players with mobility needs, but a default purchase for the average game? No.

I want to be fair to these products. Each one is great for the specific person who has that specific problem. A dice tower is wonderful if you play a lot of dice-chuckers; a card stand is a genuine help for some players. The mistake is buying them as defaults because a list said they were essential.

Spend where you play, not where you dream#

The single best filter I can offer is to upgrade the games you actually play, in proportion to how much you play them. Your most-played game deserves sleeves, a tray, maybe even those metal coins. The game you bought because it looked impressive and have never quite gotten to the table deserves nothing yet.

This sounds obvious, and it's the rule almost everyone breaks, myself included. We upgrade aspirationally, kitting out the collection we wish we played instead of the one we do. The accessory market is happy to encourage that, because the aspirational shopper buys the most. Resisting it isn't about being cheap; it's about putting your money where your evenings actually go. If you're not sure which games those are, even something as plain as a notebook tracking what hits your table will tell you more than any wishlist.

Buy the accessory, not the fantasy#

Accessories are a wonderful part of this hobby when they earn their place. A playmat that makes every game quieter and smoother, sleeves that keep a beloved deck alive for a decade, a tray that hands you back nine minutes every session, those are upgrades I'd buy again without hesitation. They're invisible in the best way: you stop noticing the problem they solved.

The rest is shopping dressed up as necessity. Buy the metal coins because they make you grin, by all means, but buy them with open eyes and for a game you'll keep. Spend on the friction you actually feel and the games you actually love, and you'll end up with a kit that improves your nights instead of a graveyard drawer that improves nothing but the seller's quarter.

Lucía Castro
Written by
Lucía Castro

Lucía has a shelf that is, by any reasonable measure, too full of board games. She writes reviews and strategy guides with a designer's eye for what makes a game tick, and she is honest about the ones that overstay their welcome.

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